Discussion:
[jOrgan-user] Fw: Aria Sound Engine vis-a-vis Player
John Beach
2017-06-20 16:06:28 UTC
Permalink
Erik, is the 16 MIDI channel limitation (maximum) standard in the Aria sound engine (as differentiated from the Player)? The reason I ask is because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the CD. The sound is excellent, but it seems that there can’t be a limitation of 16 channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.

John Beach

From: Erik De Schrijver
Sent: Tuesday, June 20, 2017 7:08 AM
To: jorgan-***@lists.sourceforge.net
Subject: Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation

Hello,

ARIA Player is the full application with an elaborate GUI. Its most recent version is version 1.872.
It can be obtained free of charge from this website; after making a free user account you can download an installer for ARIA player for MAC or for WINDOWS.

Is contains of course the ARIA Engine.

To check out how it sounds using this sample player, try the sample set Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos, that explains very clearly how to set up the disposition in jOrgan and use ARIA Player as sound engine.

A limitation is that one instance of ARIA Player can handle a maximum of 16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good can be added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made ones as Panos did.

All the best.

Erik.
----------------------------------------
Aaron Laws wrote:

When you say "I need to try ARIA...", you mean http://ariaengine.com/overview/sfz-format/, right? If I'm reading properly, ARIA is an engine, not an application. That is, it's a library whence other applications support their functionality; it's not something a "user" can "use". It exposes an Application Programmer Interface, not a Graphical (or Command Line) User Interface.

If I'm wrong, please fill me in; I'm just getting started, and would like to investigate SFZ soundfont creation.




--------------------------------------------------------------------------------
Roy Radford
2017-06-20 16:15:28 UTC
Permalink
Hi, John,

I'm WAY off my stomping ground here but does the limit of 16
channels assume that only one MIDI bank can be used?



Have fun,

Roy.
Post by John Beach
Erik, is the 16 MIDI channel limitation (maximum) standard in the Aria
sound engine (as differentiated from the Player)? The reason I ask is
because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the CD.
The sound is excellent, but it seems that there can’t be a limitation of 16
channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.
John Beach
*From:* Erik De Schrijver
*Sent:* Tuesday, June 20, 2017 7:08 AM
*Subject:* Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation
Hello,
ARIA Player is the full application with an elaborate GUI. Its most recent
version is version 1.872.
It can be obtained free of charge from this
<https://account.makemusic.com/Account/Login?ReturnUrl=%2fOpenId%2fVerifyRequest>
website; after making a free user account you can download an installer for
ARIA player for MAC or for WINDOWS.
Is contains of course the ARIA Engine.
To check out how it sounds using this sample player, try the sample set
Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos, that
explains very clearly how to set up the disposition in jOrgan and use ARIA
Player as sound engine.
A limitation is that one instance of ARIA Player can handle a maximum of
16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good can be
added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made ones as Panos did.
All the best.
Erik.
----------------------------------------
When you say "I need to try ARIA...", you mean http://ariaengine.com/
overview/sfz-format/, right? If I'm reading properly, ARIA is an engine,
not an application. That is, it's a library whence other applications
support their functionality; it's not something a "user" can "use". It
exposes an Application Programmer Interface, not a Graphical (or Command
Line) User Interface.
If I'm wrong, please fill me in; I'm just getting started, and would like
to investigate SFZ soundfont creation.
------------------------------
------------------------------------------------------------
------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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https://lists.sourceforge.net/lists/listinfo/jorgan-user
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John Beach
2017-06-20 17:55:19 UTC
Permalink
Roy, without knowing how Aria, or any other sound engine, treats organized groups of wave files (like a soundfont—sf2-- or soundbank—sbk—), I have no idea whether they are loaded into RAM, such as the Creative Labs Soundfont Bank Manager does, or what the procedure is. I think there must be some means of assigning a stop to a midi channel, whether by means of a
division(keyboard) as in jOrgan, or some other GUI. Multiple stops would have to be a capability, whether there is a limitation of one bank of not. Fluidsynth does a really good job
with a lot of stops. I get really good sound, but I have really good hardware, professional organ speakers, amplifiers and no complaints. According to the MIDI specification, it is possible to assign a bank (MSB/LSB) to any MIDI Channel (Note-on/Note-off Track). I think most MIDI Sequencer programs allow both the assignment of the preset and the assignment of the bank which determines the preset, where Preset numbers may be the same. I have four or five different Midi Sequencer programs and all allow the assignment of banks as well as the Program Change. It almost seems pointless to ask why anyone would produce a sound engine that did not.......


John




From: Roy Radford
Sent: Tuesday, June 20, 2017 12:15 PM
To: jorgan-user
Subject: Re: [jOrgan-user] Fw: Aria Sound Engine vis-a-vis Player

Hi, John,

I'm WAY off my stomping ground here but does the limit of 16 channels assume that only one MIDI bank can be used?



Have fun,


Roy.


On 20 June 2017 at 17:06, John Beach <***@fairpoint.net> wrote:

Erik, is the 16 MIDI channel limitation (maximum) standard in the Aria sound engine (as differentiated from the Player)? The reason I ask is because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the CD. The sound is excellent, but it seems that there can’t be a limitation of 16 channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.

John Beach

From: Erik De Schrijver
Sent: Tuesday, June 20, 2017 7:08 AM
To: jorgan-***@lists.sourceforge.net
Subject: Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation

Hello,

ARIA Player is the full application with an elaborate GUI. Its most recent version is version 1.872.
It can be obtained free of charge from this website; after making a free user account you can download an installer for ARIA player for MAC or for WINDOWS.

Is contains of course the ARIA Engine.

To check out how it sounds using this sample player, try the sample set Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos, that explains very clearly how to set up the disposition in jOrgan and use ARIA Player as sound engine.

A limitation is that one instance of ARIA Player can handle a maximum of 16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good can be added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made ones as Panos did.

All the best.

Erik.
----------------------------------------
Aaron Laws wrote:

When you say "I need to try ARIA...", you mean http://ariaengine.com/overview/sfz-format/, right? If I'm reading properly, ARIA is an engine, not an application. That is, it's a library whence other applications support their functionality; it's not something a "user" can "use". It exposes an Application Programmer Interface, not a Graphical (or Command Line) User Interface.

If I'm wrong, please fill me in; I'm just getting started, and would like to investigate SFZ soundfont creation.


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--------------------------------------------------------------------------------
Roy Radford
2017-06-20 20:53:55 UTC
Permalink
Hi, John,

Thanks for your reply, that is pretty much what I expected
and potentially offers 2,048 channels for 128 banks, should be enough for
most people!



Have fun,

Roy.
Post by John Beach
Roy, without knowing how Aria, or any other sound engine, treats
organized groups of wave files (like a soundfont—sf2-- or soundbank—sbk—),
I have no idea whether they are loaded into RAM, such as the Creative Labs
Soundfont Bank Manager does, or what the procedure is. I think there must
be some means of assigning a stop to a midi channel, whether by means of a
division(keyboard) as in jOrgan, or some other GUI. Multiple stops would
have to be a capability, whether there is a limitation of one bank of
not. Fluidsynth does a really good job
with a lot of stops. I get really good sound, but I have really good
hardware, professional organ speakers, amplifiers and no complaints.
According to the MIDI specification, it is possible to assign a bank
(MSB/LSB) to any MIDI Channel (Note-on/Note-off Track). I think most
MIDI Sequencer programs allow both the assignment of the preset and the
assignment of the bank which determines the preset, where Preset numbers
may be the same. I have four or five different Midi Sequencer programs
and all allow the assignment of banks as well as the Program Change. It
almost seems pointless to ask why anyone would produce a sound engine that
did not.......
John
*From:* Roy Radford
*Sent:* Tuesday, June 20, 2017 12:15 PM
*To:* jorgan-user
*Subject:* Re: [jOrgan-user] Fw: Aria Sound Engine vis-a-vis Player
Hi, John,
I'm WAY off my stomping ground here but does the limit of 16
channels assume that only one MIDI bank can be used?
Have fun,
Roy.
Post by John Beach
Erik, is the 16 MIDI channel limitation (maximum) standard in the Aria
sound engine (as differentiated from the Player)? The reason I ask is
because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the CD.
The sound is excellent, but it seems that there can’t be a limitation of 16
channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.
John Beach
*From:* Erik De Schrijver
*Sent:* Tuesday, June 20, 2017 7:08 AM
*Subject:* Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation
Hello,
ARIA Player is the full application with an elaborate GUI. Its most
recent version is version 1.872.
It can be obtained free of charge from this
<https://account.makemusic.com/Account/Login?ReturnUrl=%2fOpenId%2fVerifyRequest>
website; after making a free user account you can download an installer for
ARIA player for MAC or for WINDOWS.
Is contains of course the ARIA Engine.
To check out how it sounds using this sample player, try the sample set
Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos, that
explains very clearly how to set up the disposition in jOrgan and use ARIA
Player as sound engine.
A limitation is that one instance of ARIA Player can handle a maximum of
16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good can
be added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made ones as Panos did.
All the best.
Erik.
----------------------------------------
When you say "I need to try ARIA...", you mean
http://ariaengine.com/overview/sfz-format/, right? If I'm reading
properly, ARIA is an engine, not an application. That is, it's a library
whence other applications support their functionality; it's not something a
"user" can "use". It exposes an Application Programmer Interface, not a
Graphical (or Command Line) User Interface.
If I'm wrong, please fill me in; I'm just getting started, and would like
to investigate SFZ soundfont creation.
------------------------------
------------------------------------------------------------
------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
------------------------------
_______________________________________________
jOrgan-user mailing list
https://lists.sourceforge.net/lists/listinfo/jorgan-user
------------------------------------------------------------
------------------
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engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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------------------------------
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engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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Erik De Schrijver
2017-06-20 18:26:23 UTC
Permalink
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Thomas Beck
2017-06-20 18:36:54 UTC
Permalink
Linuxsampler, which also renders sfz format has a limit of 16 channels per
port, but allows an unlimited number of ports.

My linux system provides 4 virtual midi ports by default, and I can add
more. Therefore, using linuxsampler, there would not be a problem handling
a large number of stops.
I have not used the ARIA sound engine but the ARIA Player v 1.872.
This is what Panos described in the tutorial included in the jOrgan-ARIA
version of the Balzan sample set.
The ARIA Player itself allows you to load a maximum of 16 "instruments"
or sfz files because it provides only 16 slots to do so.
(Sforzando allows only one sfz file to be loaded).
jOrgan in this case is used to send midi output to "generic sound" and
that is coupled to the sample player's input via a virtual midi cable.
All the best.
Erik.
-------------------------------------------------------
Erik, is the 16 MIDI channel limitation (maximum) standard in the Aria
sound engine (as differentiated from the Player)? The reason I ask is
because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the CD.
The sound is excellent, but it seems that there can’t be a limitation of 16
channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.
John Beach
*From:* Erik De Schrijver
*Sent:* Tuesday, June 20, 2017 7:08 AM
*Subject:* Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation
Hello,
ARIA Player is the full application with an elaborate GUI. Its most recent
version is version 1.872.
It can be obtained free of charge from this
<https://account.makemusic.com/Account/Login?ReturnUrl=%2fOpenId%2fVerifyRequest>
website; after making a free user account you can download an installer for
ARIA player for MAC or for WINDOWS.
Is contains of course the ARIA Engine.
To check out how it sounds using this sample player, try the sample set
Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos, that
explains very clearly how to set up the disposition in jOrgan and use ARIA
Player as sound engine.
A limitation is that one instance of ARIA Player can handle a maximum of
16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good can be
added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made ones as Panos did.
All the best.
Erik.
----------------------------------------
When you say "I need to try ARIA...", you mean http://ariaengine.com/
overview/sfz-format/, right? If I'm reading properly, ARIA is an engine,
not an application. That is, it's a library whence other applications
support their functionality; it's not something a "user" can "use". It
exposes an Application Programmer Interface, not a Graphical (or Command
Line) User Interface.
If I'm wrong, please fill me in; I'm just getting started, and would like
to investigate SFZ soundfont creation.
------------------------------
------------------------------------------------------------
------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
------------------------------
_______________________________________________
jOrgan-user mailing list
https://lists.sourceforge.net/lists/listinfo/jorgan-user
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engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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------------------------------------------------------------
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engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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Roy Radford
2017-06-20 21:04:48 UTC
Permalink
Hi, Thomas,

That default of 4 with option to increase sounds
familiar, are you using Virmidi to link various bits together?




Have fun,

Roy.
Post by Thomas Beck
Linuxsampler, which also renders sfz format has a limit of 16 channels per
port, but allows an unlimited number of ports.
My linux system provides 4 virtual midi ports by default, and I can add
more. Therefore, using linuxsampler, there would not be a problem handling
a large number of stops.
I have not used the ARIA sound engine but the ARIA Player v 1.872.
This is what Panos described in the tutorial included in the jOrgan-ARIA
version of the Balzan sample set.
The ARIA Player itself allows you to load a maximum of 16 "instruments"
or sfz files because it provides only 16 slots to do so.
(Sforzando allows only one sfz file to be loaded).
jOrgan in this case is used to send midi output to "generic sound" and
that is coupled to the sample player's input via a virtual midi cable.
All the best.
Erik.
-------------------------------------------------------
Erik, is the 16 MIDI channel limitation (maximum) standard in the Aria
sound engine (as differentiated from the Player)? The reason I ask is
because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the CD.
The sound is excellent, but it seems that there can’t be a limitation of 16
channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.
John Beach
*From:* Erik De Schrijver
*Sent:* Tuesday, June 20, 2017 7:08 AM
*Subject:* Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation
Hello,
ARIA Player is the full application with an elaborate GUI. Its most
recent version is version 1.872.
It can be obtained free of charge from this
<https://account.makemusic.com/Account/Login?ReturnUrl=%2fOpenId%2fVerifyRequest>
website; after making a free user account you can download an installer for
ARIA player for MAC or for WINDOWS.
Is contains of course the ARIA Engine.
To check out how it sounds using this sample player, try the sample set
Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos, that
explains very clearly how to set up the disposition in jOrgan and use ARIA
Player as sound engine.
A limitation is that one instance of ARIA Player can handle a maximum of
16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good can
be added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made ones as Panos did.
All the best.
Erik.
----------------------------------------
When you say "I need to try ARIA...", you mean
http://ariaengine.com/overview/sfz-format/, right? If I'm reading
properly, ARIA is an engine, not an application. That is, it's a library
whence other applications support their functionality; it's not something a
"user" can "use". It exposes an Application Programmer Interface, not a
Graphical (or Command Line) User Interface.
If I'm wrong, please fill me in; I'm just getting started, and would like
to investigate SFZ soundfont creation.
------------------------------
------------------------------------------------------------
------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
------------------------------
_______________________________________________
jOrgan-user mailing list
https://lists.sourceforge.net/lists/listinfo/jorgan-user
------------------------------------------------------------------------------
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engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
------------------------------------------------------------
------------------
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engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
jOrgan-user mailing list
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David Gritter
2017-06-20 21:57:14 UTC
Permalink
-------- Forwarded Message --------
Subject: Re: [jOrgan-user] Fw: Aria Sound Engine vis-a-vis Player
Date: Tue, 20 Jun 2017 15:16:42 -0400
From: David Gritter <***@ameritech.net>
To: Erik De Schrijver <***@skynet.be>



aria player documentation/user manual and notes on using finale with
aria player indicate that up to eight instances of aria player can be
running, each with a single midi port, allowing a total of 8x16=128 ranks
Thomas Beck is correct that a single instance of linuxsampler can have
as many midi input ports as necessary, so the number of SFZ ranks aren't
limited there.

as I see it, the creation of SFZ files, since they are only text, should
not be difficult. SFZ requires separate wav files for the release with
a trigger command associated. I had earlier created a program in Java
using the sharkysoft lava jwave library to strip the releases from wave
files if they were identified with a marker in the file as is common
with hauptwerk and GrandOrgue files. It shoud be quite simple to extend
this to automatically write the region portions of the SFZ file for each
wav file. In the case of one wav file per note, the midi note number
can be extracted from the file name. In the case of one wav file over a
range of notes some manual editiing may be necessary. What remains is
to add the portions of the SFZ file associated with tremulants and swell
pedals. One note of interest-- GrandOrgue does not appear to allow a
variable low pass filter to be associated with expression pedals, making
the closed shutter sounds different than they should be. However GIG
and SFZ files seem to make this easy.

However, I also think that once the SFZ information for a single rank is
in place (a matter of creating a template for 61 regions,) the
remaining ranks, assuming one sample per note, can be quickly created by
simple search/replace operations in a text editor. The amount of work
to create an SFZ file appears to be easier than the amount of work
necessary to create a GrandOrgue text file. If we can agree on a
GrandOrgue sample set (hopefully with a limited number of stops) that
will permit re-use of the samples, I would certainly be willing to try
and create a demo SFZ file and associated documentation. However, I
would need to target it to linuxsampler, since I only have linux based
computers.
I have not used the ARIA sound engine but the ARIA Player v 1.872.
This is what Panos described in the tutorial included in the
jOrgan-ARIA version of the Balzan sample set.
The ARIA Player itself allows you to load a maximum of 16
"instruments" or sfz files because it provides only 16 slots to do so.
(Sforzando allows only one sfz file to be loaded).
jOrgan in this case is used to send midi output to "generic sound" and
that is coupled to the sample player's input via a virtual midi cable.
All the best.
Erik.
-------------------------------------------------------
Post by John Beach
Erik, is the 16 MIDI channel limitation (maximum) standard in the
Aria sound engine (as differentiated from the Player)? The reason I
ask is because Garritan Classic Pipe Organs
states that the Aria sound engine is used to play the organs on the
CD. The sound is excellent, but it seems that there can’t be a
limitation of 16 channels without a GUI like jOrgan
to overcome the limitation of one organ stop per channel.
John Beach
*From:* Erik De Schrijver
*Sent:* Tuesday, June 20, 2017 7:08 AM
*Subject:* Re: [jOrgan-user] Fw: Fw: Fw: Fw: Fw: Sf2 limitation
Hello,
ARIA Player is the full application with an elaborate GUI. Its most
recent version is version 1.872.
It can be obtained free of charge from this
<https://account.makemusic.com/Account/Login?ReturnUrl=%2fOpenId%2fVerifyRequest>
website; after making a free user account you can download an
installer for ARIA player for MAC or for WINDOWS.
Is contains of course the ARIA Engine.
To check out how it sounds using this sample player, try the sample
set Balzan_v1.2_ARIA which you find on Mark Bugeja's web site.
The .rar package includes an excellent tutorial, written by Panos,
that explains very clearly how to set up the disposition in jOrgan
and use ARIA Player as sound engine.
A limitation is that one instance of ARIA Player can handle a maximum
of 16 MIDI channels thus allowing to control 16 ranks maximum.
Dry samples should be used; amount of reverb that sound really good
can be added and controlled by individual rank if so desired.
Also a lot of different temperaments can be used, including user made
ones as Panos did.
All the best.
Erik.
----------------------------------------
Post by John Beach
When you say "I need to try ARIA...", you mean
http://ariaengine.com/overview/sfz-format/, right? If I'm reading
properly, ARIA is an engine, not an application. That is, it's a
library whence other applications support their functionality; it's
not something a "user" can "use". It exposes an Application
Programmer Interface, not a Graphical (or Command Line) User Interface.
If I'm wrong, please fill me in; I'm just getting started, and would
like to investigate SFZ soundfont creation.
------------------------------------------------------------------------
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
------------------------------------------------------------------------
_______________________________________________
jOrgan-user mailing list
https://lists.sourceforge.net/lists/listinfo/jorgan-user
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John Reimer
2017-06-21 01:04:29 UTC
Permalink
Post by David Gritter
If we can agree on a
GrandOrgue sample set (hopefully with a limited number of stops) that
will permit re-use of the samples, I would certainly be willing to try
and create a demo SFZ file and associated documentation. However, I
would need to target it to linuxsampler, since I only have linux based
computers.
David,

Thank you very much for your offer. If linux sampler allows the extra
complication (multiple releases etc.) that are being sought by a number of
us, this will be a great asset. The more valuable options we have, the
better, as long as those options can be understood by people without
confusion.

John Reimer




--
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Thomas Beck
2017-06-21 01:35:58 UTC
Permalink
David,

That is a great idea and a very generous offer?

What about the Pitea sample set. That's probably a lot of work, but maybe
just one division?

Or perhaps one of the free Hauptwerk sample sets which have attack and
release samples? I think some GO odfs have been created for a few of them.
Post by John Reimer
Post by David Gritter
If we can agree on a
GrandOrgue sample set (hopefully with a limited number of stops) that
will permit re-use of the samples, I would certainly be willing to try
and create a demo SFZ file and associated documentation. However, I
would need to target it to linuxsampler, since I only have linux based
computers.
David,
Thank you very much for your offer. If linux sampler allows the extra
complication (multiple releases etc.) that are being sought by a number of
us, this will be a great asset. The more valuable options we have, the
better, as long as those options can be understood by people without
confusion.
John Reimer
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David Gritter
2017-06-22 01:47:56 UTC
Permalink
I propose the following as a test case for the SFZ test case

Convert the GrandOrgue version of the Burea Choir organ:
Its creative commons license will allow us to do this
It incorporates multiple releases, so the release wav files are
already separate
It include a reed with a noticeable release transient
There is already a jorgan version using fluidsynth so
We can make side by side quality comparisons
We can modify the Jorgan disposition to drive the SFZ
implementation in linuxsampler

I propose the following as the initial effort I could undertake:

separate .sfz files for each stop, implementing a single loop,
single release, and options for swell control (initially
just volume, but likely a filter in future)

At least one SFZ file will be completely documented with comments

One .lscp file loading the intruments in linuxsampler, creating
two midi ports, a jack audio output, and assigning midi channels

modified Jorgan disposition file redirecting from fluidsynth to
generic sound sources, one for the manual and one for
the pedal

The wav files can be extracted from the grandorgue download of this
organ and placed in the proper directory structure by those who want to
try this out. A readme file would provide directions and a graphical
directory structure and I would test the result under linux, but not
under windows.

comments?
John Reimer
2017-06-22 02:06:37 UTC
Permalink
Post by David Gritter
I propose the following as a test case for the SFZ test case
Convert the GrandOrgue version of the Burea Choir organ
David,

Thank you very much for this kind offer. Is it possible to add, on one note
of one stop only, so that it doesn't involve too much extra work, multiple
release samples corresponding to varying lengths of the note, which you can
easily construct simply by using the main release with differing amplitudes
- otherwise the current multiple releases for that note, if they exist? (If
you can do this, you would need to tell us which note you have chosen.)

My suggestion depends on you discovering somewhere along the line how SFZ
can be instructed to choose between various release samples. Is there a SFZ
forum where this matter could be raised?

John Reimer



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Erik De Schrijver
2017-06-22 07:21:14 UTC
Permalink
A very good start.
Looking forward to check is out.

All the best.

Erik.
------------------------------------------------
Post by David Gritter
I propose the following as a test case for the SFZ test case
Its creative commons license will allow us to do this
It incorporates multiple releases, so the release wav files are
already separate
It include a reed with a noticeable release transient
There is already a jorgan version using fluidsynth so
We can make side by side quality comparisons
We can modify the Jorgan disposition to drive the SFZ
implementation in linuxsampler
separate .sfz files for each stop, implementing a single
loop, single release, and options for swell control (initially just
volume, but likely a filter in future)
At least one SFZ file will be completely documented with comments
One .lscp file loading the intruments in linuxsampler,
creating two midi ports, a jack audio output, and assigning midi channels
modified Jorgan disposition file redirecting from fluidsynth
to generic sound sources, one for the manual and one for the pedal
The wav files can be extracted from the grandorgue download of this
organ and placed in the proper directory structure by those who want
to try this out. A readme file would provide directions and a
graphical directory structure and I would test the result under linux,
but not under windows.
comments?
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Thomas Beck
2017-06-22 12:08:42 UTC
Permalink
David,

This is exactly what I was hoping for. Thank you.

Tom
Post by Erik De Schrijver
A very good start.
Looking forward to check is out.
All the best.
Erik.
------------------------------------------------
Post by David Gritter
I propose the following as a test case for the SFZ test case
Its creative commons license will allow us to do this
It incorporates multiple releases, so the release wav files are
already separate
It include a reed with a noticeable release transient
There is already a jorgan version using fluidsynth so
We can make side by side quality comparisons
We can modify the Jorgan disposition to drive the SFZ
implementation in linuxsampler
separate .sfz files for each stop, implementing a single loop,
single release, and options for swell control (initially just volume, but
likely a filter in future)
At least one SFZ file will be completely documented with comments
One .lscp file loading the intruments in linuxsampler, creating
two midi ports, a jack audio output, and assigning midi channels
modified Jorgan disposition file redirecting from fluidsynth to
generic sound sources, one for the manual and one for the pedal
The wav files can be extracted from the grandorgue download of this
organ and placed in the proper directory structure by those who want to try
this out. A readme file would provide directions and a graphical
directory structure and I would test the result under linux, but not under
windows.
comments?
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Graham Wykes
2017-06-22 23:42:38 UTC
Permalink
Can I suggest an additional side branch to this testing? Take a known good
soundfont and convert it to SFZ format using sfZed (
http://audio.clockbeat.com/sfZed.html) and compare the results.

It may also be enlightening to see the sfz opcodes generated. (For those
here that haven't investigated SFZ, it consists of the .wav sample file(s)
and a text file that describes all the parameters. The text file can be
read in a text editor and the sample can be examined in audacity.)

Cheers
Graham
Post by John Reimer
David,
This is exactly what I was hoping for. Thank you.
Tom
Post by Erik De Schrijver
A very good start.
Looking forward to check is out.
All the best.
Erik.
------------------------------------------------
Post by David Gritter
I propose the following as a test case for the SFZ test case
Its creative commons license will allow us to do this
It incorporates multiple releases, so the release wav files are
already separate
It include a reed with a noticeable release transient
There is already a jorgan version using fluidsynth so
We can make side by side quality comparisons
We can modify the Jorgan disposition to drive the SFZ
implementation in linuxsampler
separate .sfz files for each stop, implementing a single loop,
single release, and options for swell control (initially just volume, but
likely a filter in future)
At least one SFZ file will be completely documented with comments
One .lscp file loading the intruments in linuxsampler, creating
two midi ports, a jack audio output, and assigning midi channels
modified Jorgan disposition file redirecting from fluidsynth to
generic sound sources, one for the manual and one for the pedal
The wav files can be extracted from the grandorgue download of this
organ and placed in the proper directory structure by those who want to try
this out. A readme file would provide directions and a graphical
directory structure and I would test the result under linux, but not under
windows.
comments?
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Graham Goode
2017-06-22 05:47:30 UTC
Permalink
Hi David,



That would be a wonderful contribution to the investigation.



Kind regards,

GrahamG
I propose the following as a test case for the SFZ test case Convert the GrandOrgue version of the Burea Choir organ: Its creative commons license will allow us to do this It incorporates multiple releases, so the release wav files are already separate It include a reed with a noticeable release transient There is already a jorgan version using fluidsynth so We can make side by side quality comparisons We can modify the Jorgan disposition to drive the SFZ implementation in linuxsampler I propose the following as the initial effort I could undertake: separate .sfz files for each stop, implementing a single loop, single release, and options for swell control (initially just volume, but likely a filter in future) At least one SFZ file will be completely documented with comments One .lscp file loading the intruments in linuxsampler, creating two midi ports, a jack audio output, and assigning midi channels modified Jorgan disposition file redirecting from fluidsynth to generic sound so
urces, one for the manual and one for the pedal The wav files can be extracted from the grandorgue download of this organ and placed in the proper directory structure by those who want to try this out. A readme file would provide directions and a graphical directory structure and I would test the result under linux, but not under windows. comments? ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ jOrgan-user mailing list jOrgan-***@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jorgan-user
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